Rebalanced v1.2 beta rc1.2

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foxydouds
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Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 05 sept. 2013, 08:33

I try the RC 1.2, thanks to Storm Shadow.
This version is for SoC 1.0005 (to indicate in a readme).

I'm not here to criticize the mod, but to detect errors, and perhaps, if storm_shadow allows me, to give my opinion on some changes, but it will be later when i have advanced in the game.

Installation:

The archive is good in its integrity.
But when unpacking, some files are in the root when they should be placed in a bin directory.

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Warning wrap_oal.dll file causes an error at startup. I clicked three times on "OK" and the game is launched, but I had no sound.
I replaced the file with the vanilla file and it works.
Usefulness of this file?

I think the shortcut is useless, indicate in a readme to add the "-noprefetch -smap2048" parameters, useless because the path is not necessarily good (it's my case).

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At first I used the user.ltx provided.
I was surprised to see a 800x600 display and Gamma at 100%.

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My mouse did not suit to me, key mapping too, I changed for a standard user (my own) and it works well.
I have a standard mouse with 3 buttons.
Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.

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Re: Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 05 sept. 2013, 13:01

This stash don't disappear when empty :

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Sid's Jellyfish : the quest is done but the artifact is still in the inventory :

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I don't like but is Storm's choice :

- HUD with blood when health is not 100 % (perhaps reduce this value)
- weapon PP-19 in slot 2 not in slot 1 (3 compartments, i think it's possible)
- prices are very high - VSS Vintorez 156.000 - Medkit 9.000 - Merc suit 63.000 - ammo ...) i hope it's easy to earn RU ;)
- dynamic music during fight
- no weapon in camp - Enabling Weapons in Camp 1.0 for CS : only one little script (sr_no_weapon.script)
- pickup_info_radius is low (i prefer >= 8 )

@+
Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.

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Re: Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 05 sept. 2013, 19:14

After loading a saved game :

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or when changing zone, it's like aiming, one long click on mouse 2 (zoom), and it's good :

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A crash when fighting against a mutant at the duty post before going to the Bar and when entering the zone to go to the Bar - it happens perhaps when i die ?

FATAL ERROR
[error]Expression : (*elements.begin())->numberOfGeoms()
[error]Function : CPHShell::preBuild_FromKinematics
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\PHShell.cpp
[error]Line : 616
[error]Description : No physics shapes was assigned for model or no shapes in main root bone!!!

And concerning "wrap_oal.dll" :

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path\wrap_oal.dll is not designed to run on Windows or it contains an error ...
Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.

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Re: Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 09 sept. 2013, 08:04

For repair, there are weapon kits but nothing for outfits.

I suggest 3 mods :

* Repair Mod by Shebuka : http://www.gamershell.com/download_19348.shtml
English translation: Shebuka & 74205.
French translation: Nanucq.
Translation from english to slovak, testing: Hypnotoad.
Translation from slovak to czech version, audit and correction of translation, improve quality of dialogs, testing: Carlos.
Polish translation: rucznoi.
Also special thanks to MoDD who created the first, original repair mod and inspired me to continue it's development.

** Repair Kit by Autologic : http://www.strategyinformer.com/pc/stal ... 30361.html
It is based off of a mod originally made by Nyagicha, called RepairKit with ChocoEgg MOD ver1.00.

*** Repair Kits Revamped by Barak1001 : http://www.moddb.com/mods/repair-kits-revamped
(I don't test)
Thanks go out to the creators of the following mods:
ABC Sleeping Bag Mod
Repair Kit v1.1 Mod
I used the idea of a repair kit from Repair Kit v1.1 and the idea for repair kit respawn from ABC.

--------------------------------------
I add one more
**** Repair Price by Rank & Reputation 1.1 by ClaySoft'65 : http://www.jeuxvideopc.com/downloads/77 ... -26775.php
(I don't test)
Mod is based on the Repair Mod 2.5 by Shebuka, and i added to it a feature that will modify the repair
costs during the game, using your Rank (Novice, Expert, Veteran, Master) as a modifier variable, and also
using your Global Reputation in this version 1.1 ...
Dernière édition par foxydouds le 09 sept. 2013, 10:31, édité 3 fois.
Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.

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Re: Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 09 sept. 2013, 08:26

Removing of the most annoying voices.
For this I used the $no_sound.ogg which I can not remember the origin.

Download here : http://www.partage-facile.com/0TXUD6HWS ... es.7z.html

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Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.

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Re: Rebalanced v1.2 beta rc1.2

Messagepar foxydouds » 09 sept. 2013, 08:59

The game is dark, the weather is often bad, I suggest to change the flashlight.
I think here it's the Faiakes light_night.ltx, but I'm not sure :


[torch_definition]
range = 22 ; range <in meters>
range_r2 = 25 ; range <in meters>
color = 1.0,1.0,1.0,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
color_r2 = 1.2,1.2,1.2,0.2 ; four color components <r,g,b,a> 0.f<X<3.f
omni_range = 1.5 ; range <in meters>
omni_range_r2 = 0.75 ; range <in meters>
omni_color = 0.25,0.25,0.2,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2 = 0.25,0.25,0.2,0.1 ; four color components <r,g,b,a> 0.f<X<3.f
color_animator = empty ; color animator name (empty - not using animator)
spot_texture = internal\internal_light_torch_r2 ; spot texture name (using only in Second Render)
spot_angle = 60 ; spot angle <in gradus>
glow_texture = glow\glow_torch_r2 ; glow texture name (required)
glow_radius = 0.3 ; glow radius <in meters>
guide_bone = lights_bone ; guid bone name (required)

Download here : http://www.partage-facile.com/8M9NXDEDD ... ht.7z.html
Mange ta soupe et tu seras peut-être un Stalker !
Un vieux Stalker ... mais pas fatigué.


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